Swedish Old School 93/94
THE SWEDISH OLD SCHOOL RULES REFERENCE
Swedish Old School 93/94
The original Old School Magic format, celebrating the earliest years of Magic: The Gathering through its iconic cards, classic strategies and seven original releases.
Most Old School tournaments are played using Swedish rules, but individual organizers may adopt different reprint policies, card pools or tournament-specific rulings.
One event may require a completely Swedish-legal deck, while another may allow International Edition, Collector’s Edition or a wider range of reprints.
This variety means there is room for many different collections, budgets and approaches to the format.
It also means that players should always read the published rules before attending a tournament.
Check the Event Rules
Tournament organizers may apply different rules, card printing policies or event-specific rulings. Always check the published tournament rules.
Legal Sets
Swedish Old School 93/94 is built from the following seven releases.
Always check the printing policy of the tournament you are attending, as permitted editions and reprints may vary between organizers.
Restricted Cards
The following cards are restricted in Swedish Old School.
RESTRICTED Swedish Old School Restricted List
- Ancestral Recall
- Balance
- Black Lotus
- Braingeyser
- Channel
- Chaos Orb
- Contract from Below*
- Darkpact*
- Demonic Tutor
- Library of Alexandria
- Mana Drain
- Mind Twist
- Mishra’s Workshop
- Mox Emerald
- Mox Jet
- Mox Pearl
- Mox Ruby
- Mox Sapphire
- Regrowth
- Sol Ring
- Strip Mine
- Tempest Efreet*
- Time Walk
- Timetwister
- Wheel of Fortune
Contract from Below, Darkpact and Tempest Efreet are banned unless the tournament or game is actually played for ante.
Banned Cards
These cards cannot be included in a Swedish Old School deck under normal tournament conditions.
BANNED Not legal in Swedish Old School
- Bronze Tablet
- Contract from Below
- Darkpact
- Demonic Attorney
- Jeweled Bird
- Rebirth
- Tempest Efreet
The ante cards are banned unless the tournament or game is specifically played for ante.
Chaos Orb
The following functional errata apply to Chaos Orb.
1, Tap: Choose a nontoken permanent on the battlefield. If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot.
If Chaos Orb turns over completely at least once during the flip, and touches the chosen permanent, destroy that permanent. Then destroy Chaos Orb.
- Choose one nontoken permanent on the battlefield.
- Flip Chaos Orb from a height of at least one foot.
- Chaos Orb must turn over completely at least once during the flip.
- If it touches the chosen permanent, destroy that permanent and then destroy Chaos Orb.
Falling Star
The following functional errata apply to Falling Star.
Choose any number of non-overlapping creatures on the battlefield. Flip Falling Star from a height of at least one foot.
If Falling Star turns over completely at least 360 degrees during the flip, it deals 3 damage to each chosen creature it lands on.
Any creatures damaged by Falling Star that are not destroyed become tapped.
- Choose any number of non-overlapping creatures on the battlefield.
- Flip Falling Star from a height of at least one foot.
- Falling Star must rotate completely through at least 360 degrees.
- It deals 3 damage to each chosen creature it lands on.
- Chosen creatures that survive that damage become tapped.
The Fair Flip
Dexterity cards should create memorable games, not arguments, damaged cards or a destroyed battlefield.
For both dexterity cards, players are allowed a fair flip. The chosen card or cards may be moved to a different position on the playing area to provide a reasonable opportunity to perform the flip.
Reposition the Chosen Cards
Move the selected permanent or creatures to a suitable position so the flip can be performed safely and fairly.
Destroying Your Chaos Orb
You may not tear Chaos Orb into pieces in an attempt to touch and destroy all of an opponent’s permanents.
Copying Falling Star
When Falling Star is copied with Fork or a similar effect, the physical representation of the copy must not disrupt the existing game state.
No Toilet Paper
You cannot unroll toilet paper across the battlefield and claim that the Falling Star copy hit every creature.
This may sound silly, but Old School players can become quite creative—and extremely moronic—after a few beers.
Keep the Flip Fair
Protect the cards, preserve the game state and make sure both players understand what has been chosen before the card leaves your hand.
MAKE THE FLIP.
ACCEPT THE RESULT.