Old School 93/94

THE EDGE-MAN RULES REFERENCE

SWEDISH RULES · SEVEN SETS · ONE CLASSIC FORMAT
RULES Full modern rules
MANA BURN Not used
LEGAL SETS Seven original releases
REPRINTS Same name, same frame
I
THE DEFAULT RULES OF PLAY

The Edge-Man Standard

Unless an event specifically states otherwise, The Edge-Man uses the Swedish Old School rules and Banned and Restricted List.

Most Old School tournaments are played using Swedish rules, but individual organizers may adopt different reprint policies, card pools or tournament-specific rulings.

One event may require a completely Swedish-legal deck, while another may allow International Edition, Collector’s Edition or a wider range of reprints.

This variety means there is room for many different collections, budgets and approaches to the format.

It also means that players should always read the published rules before attending a tournament.

BEFORE EVERY TOURNAMENT

Check the Event Rules

The rules on this page are The Edge-Man default. A specific tournament announcement may replace or modify part of this policy.

II
ACCESSIBILITY AND AUTHENTICITY

Reprints and Printings

The Edge-Man permits accessible reprints while protecting the visual character and practical integrity of the format.

THE EDGE-MAN PRINCIPLE SAME NAME · SAME FRAME
PERMITTED

Old-Frame Reprints

Reprints are legal when they have the same English card name and the same traditional card frame as the original.

PERMITTED

Foreign Cards

Foreign-language cards are permitted when they otherwise satisfy the applicable printing policy.

PERMITTED

International and Collector’s Edition

International Edition and Collector’s Edition cards are legal at The Edge-Man unless an event announcement states otherwise.

NOT PERMITTED

Foil Cards

Foil cards are prohibited because they are often curled and can therefore be identified or tracked while inside a deck.

NOT PERMITTED

World Championship Decks

Gold-bordered World Championship Deck cards are not legal at The Edge-Man.

NOT PERMITTED

30th Anniversary Edition

Cards from the 30th Anniversary Edition are prohibited on principle, regardless of their print version.

An example of a card printing that is not legal for tournament play
ALWAYS CHECK THE PRINTING POLICY
IV
ONE COPY PER DECK

Restricted Cards

The following cards are restricted in The Edge-Man Old School format.

RESTRICTED The Edge-Man Old School Restricted List
  • Ancestral Recall
  • Balance
  • Black Lotus
  • Braingeyser
  • Channel
  • Chaos Orb
  • Contract from Below*
  • Darkpact*
  • Demonic Tutor
  • Library of Alexandria
  • Mana Drain
  • Mind Twist
  • Mishra’s Workshop
  • Mox Emerald
  • Mox Jet
  • Mox Pearl
  • Mox Ruby
  • Mox Sapphire
  • Regrowth
  • Sol Ring
  • Strip Mine
  • Tempest Efreet*
  • Time Walk
  • Timetwister
  • Wheel of Fortune
*
Ante-card exception

Contract from Below, Darkpact and Tempest Efreet are banned unless the tournament or game is actually played for ante.

V
NOT LEGAL IN NORMAL PLAY

Banned Cards

These cards cannot be included in an Edge-Man Old School deck under normal tournament conditions.

BANNED Not legal in standard Edge-Man Old School
  • Bronze Tablet
  • Contract from Below
  • Darkpact
  • Demonic Attorney
  • Jeweled Bird
  • Rebirth
  • Tempest Efreet
A
Games played for ante

The ante cards are banned unless the tournament or game is specifically played for ante.

VI
DEXTERITY-CARD ERRATA

Chaos Orb

Chaos Orb uses the following functional errata at The Edge-Man.

Chaos Orb
CHAOS ORB · ARTIFACT
Chaos Orb 2
Artifact

1, Tap: Choose a nontoken permanent on the battlefield. If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot.

If Chaos Orb turns over completely at least once during the flip, and touches the chosen permanent, destroy that permanent. Then destroy Chaos Orb.

LEGAL FLIP PROCEDURE
  1. Choose one nontoken permanent on the battlefield.
  2. Flip Chaos Orb from a height of at least one foot.
  3. Chaos Orb must turn over completely at least once during the flip.
  4. If it touches the chosen permanent, destroy that permanent and then destroy Chaos Orb.
VII
DEXTERITY-CARD ERRATA

Falling Star

Falling Star uses the following functional errata at The Edge-Man.

Falling Star 2R
Sorcery

Choose any number of non-overlapping creatures on the battlefield. Flip Falling Star from a height of at least one foot.

If Falling Star turns over completely at least 360 degrees during the flip, it deals 3 damage to each chosen creature it lands on.

Any creatures damaged by Falling Star that are not destroyed become tapped.

LEGAL FLIP PROCEDURE
  1. Choose any number of non-overlapping creatures on the battlefield.
  2. Flip Falling Star from a height of at least one foot.
  3. Falling Star must rotate completely through at least 360 degrees.
  4. It deals 3 damage to each chosen creature it lands on.
  5. Chosen creatures that survive that damage become tapped.
Falling Star
FALLING STAR · SORCERY
VIII
PRACTICAL TOURNAMENT GUIDANCE

The Fair Flip

Dexterity cards should create memorable games, not arguments, damaged cards or a destroyed battlefield.

For both dexterity cards, players are allowed a fair flip. The chosen card or cards may be moved to a different position on the playing area to provide a reasonable opportunity to perform the flip.

ALLOWED

Reposition the Chosen Cards

Move the selected permanent or creatures to a suitable position so the flip can be performed safely and fairly.

NOT ALLOWED

Destroying Your Chaos Orb

You may not tear Chaos Orb into pieces in an attempt to touch and destroy all of an opponent’s permanents.

USE COMMON SENSE

Copying Falling Star

When Falling Star is copied with Fork or a similar effect, the physical representation of the copy must not disrupt the existing game state.

DEFINITELY NOT

No Toilet Paper

You cannot unroll toilet paper across the battlefield and claim that the Falling Star copy hit every creature.

This may sound silly, but Old School players can become quite creative—and extremely moronic—after a few beers.

— THE EDGE-MAN TOURNAMENT AUTHORITIES
THE MOST IMPORTANT RULING

Keep the Flip Fair

Protect the cards, preserve the game state and make sure both players understand what has been chosen before the card leaves your hand.

CHOOSE THE TARGET.
MAKE THE FLIP.
ACCEPT THE RESULT.

The Edge-Man Championship is an Old School Magic: The Gathering event and is not affiliated with Wizards of the Coast. The material on this page represents our own event rules, opinions and interpretation of the world of Magic.

RETURN TO THE BEGINNING ↑