Boreal 93/94

THE BOREAL 93/94 RULES REFERENCE

BOREAL RULES · FALLEN EMPIRES · MANA BURN
RULES Modern rules with Boreal errata
MANA BURN Used
LEGAL SETS Eight early releases
REPRINTS Check event printing policy
I
INTRODUCTION TO THE FORMAT

Boreal 93/94

The original Old School Magic format, celebrating the earliest years of Magic: The Gathering through its iconic cards, classic strategies and eight early releases.

Boreal 93/94 is a Canadian Old School ruleset originally proposed by the Montreal Tundra Wolves. It expands deckbuilding possibilities by allowing up to four copies of several cards restricted elsewhere.

Its card pool includes Alpha, Beta, Unlimited, Arabian Nights, Antiquities, Legends, The Dark and Fallen Empires. Boreal also has its own Banned and Restricted List.

Mana burn applies: unused mana causes its controller to lose that much life at the end of each step or phase.

BEFORE EVERY TOURNAMENT

Check the Event Rules

Tournament organizers may apply different rules, card printing policies or event-specific rulings. Always check the published tournament rules.

III
ONE COPY PER DECK

Restricted Cards

The following 20 cards are restricted to one copy in Boreal 93/94. Unlike some other Old School formats, Boreal allows up to four copies of Maze of Ith, Mishra’s Workshop, Recall, Shahrazad, Strip Mine and Time Vault.

RESTRICTED Boreal 93/94 Restricted List
  • Ancestral Recall
  • Balance
  • Black Lotus
  • Braingeyser
  • Chaos Orb
  • Channel
  • Demonic Tutor
  • Library of Alexandria
  • Mana Drain
  • Mind Twist
  • Mox Emerald
  • Mox Jet
  • Mox Pearl
  • Mox Ruby
  • Mox Sapphire
  • Regrowth
  • Sol Ring
  • Time Walk
  • Timetwister
  • Wheel of Fortune
IV
NOT LEGAL IN NORMAL PLAY

Banned Cards

These cards cannot be included in a Boreal 93/94 deck under normal tournament conditions.

BANNED Not legal in Boreal 93/94
  • Bronze Tablet
  • Contract from Below
  • Darkpact
  • Demonic Attorney
  • Jeweled Bird
  • Rebirth
  • Tempest Efreet
A
Games played for ante

Boreal bans the seven ante cards listed here.

V
DEXTERITY-CARD ERRATA

Chaos Orb

The following functional errata apply to Chaos Orb.

Chaos Orb
CHAOS ORB · ARTIFACT
Chaos Orb 2
Artifact

1, Tap: Choose a nontoken permanent on the battlefield. If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot.

If Chaos Orb turns over completely at least 360 degrees during the flip, and lands resting on the chosen permanent, destroy that permanent. Then destroy Chaos Orb.

LEGAL FLIP PROCEDURE
  1. Choose one nontoken permanent on the battlefield.
  2. Flip Chaos Orb from a height of at least one foot.
  3. Chaos Orb must turn over completely at least once during the flip.
  4. If it touches the chosen permanent, destroy that permanent and then destroy Chaos Orb.
VI
DEXTERITY-CARD ERRATA

Falling Star

The following functional errata apply to Falling Star.

Falling Star 2R
Sorcery

Choose any number of non-overlapping creatures on the battlefield. Flip Falling Star from a height of at least one foot.

If Falling Star turns over completely at least 360 degrees during the flip, it deals 3 damage to each chosen creature it lands resting on.

Any creatures damaged by Falling Star that are not destroyed become tapped.

LEGAL FLIP PROCEDURE
  1. Choose any number of non-overlapping creatures on the battlefield.
  2. Flip Falling Star from a height of at least one foot.
  3. Falling Star must rotate completely through at least 360 degrees.
  4. It deals 3 damage to each chosen creature it lands resting on.
  5. Chosen creatures that survive that damage become tapped.
Falling Star
FALLING STAR · SORCERY

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