Machine Head
Machine Head is a five-color ramp-midrange deck built around explosive acceleration, oversized creatures, and some of the most powerful restricted cards in Old School.
The plan is wonderfully unsubtle: power out a huge threat, keep the road clear, and occasionally turn one giant attack into complete devastation with Berserk. The archetype itself is not completely fixed, but acceleration into large creatures such as Juzám Djinn is central to its identity.
Quick Facts
Colors: Five Color
Style: Ramp / Midrange
Difficulty: High
Best for players who like: explosive mana, giant creatures, powerful restricted cards and Berserk kills
Quick Overview
Decklist
Creature (13)
4x Birds of Paradise
4x Juzam Djinn
4x Sengir Vampire
1x Sol’kanar
Instant (13)
1x Ancestral Recall
3x Berserk
4x Dark Ritual
2x Disenchant
3x Plowshares
Sorcery (9)
1x Balance
1x Demonic Tutor
1x Disintegrate
1x Mind Twist
1x Recall
1x Regrowth
1x Time Walk
1x Timetwister
1x Wheel of Fortune
Artifact (8)
1x Black Lotus
1x Chaos Orb
1x Mox Emerald
1x Mox Jet
1x Mox Pearl
1x Mox Ruby
1x Mox Sapphire
1x Sol Ring
Land (17)
1x Badlands
4x Bayou
4x City of Brass
1x Library of Alexandria
1x Savannah
2x Scrubland
1x Strip Mine
1x Taiga
1x Tropical Island
1x Underground Sea
Sideboard
1x Armageddon
2x Blue Elemental Blast
2x Disenchant
2x Divine Offering
4x Hypnotic Specter
2x Red Elemental Blast
1x Spirit Link
1x Plowshares







